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Beginner Guides

First-day and first-week routes: what to upgrade, what to ignore, and the mistakes that cost the most progress.

32 guides across 31 games

Beginner BangBang

BangBang Survivor Beginner's Guide: Stage Bands and Max-HP Damage

A stage-banded BangBang Survivor route: when to leave incendiary shells, why max-HP percentage outgrows flat damage, and the six-slot reroll order.

5 min read
Beginner Boom Squad

Boom Squad Beginner's Guide: Spread Direction Beats Star Level

Boom Squad's fixed spread directions, the 20-power gate on ultimate evolution, and why a level 7 gold unit is not automatically the strongest pick.

4 min read
Beginner Dream Merge

Dream Merge Beginner's Guide: Merge Chains and Special Tiles

Dream Merge's fixed merge chain, the four special-tile patterns that crack ice, and a tea-house build order that pays before the decor does.

5 min read
Beginner Goose Gym

Goose Gym Beginner's Guide: Piggy Bank Clicks and Board Space

A Goose Gym starting plan: merge-2 orders, the piggy bank click limits, and the board-space rules that keep your gym moving without wasting a bank.

4 min read
Beginner King's Decree

King's Decree Beginner's Guide: Skill Fusion and the Three Opening Builds

A King's Decree opening plan: how level-up picks become fusions, which of the three builds fits your gems, and why the castle wall ends most runs.

4 min read
Beginner Counter-Terror

Mobile Counter-Terror Beginner's Guide: Weapons Decide Your Skill Chain

A Mobile Counter-Terror starting plan: how each weapon selects its skill chain, which element counters which target, and the ice cannon trick that saves ammo.

4 min read
Beginner Penguin Clash

Penguin Clash Beginner's Guide: Ranked Rules and Boss Damage

Penguin Clash ranked, explained: four teams on one map, 80 waves, three boss dungeons, and a draft that rewards the lowest-health team first.

5 min read
Beginner Soul Chapter

Soul Chapter Beginner's Guide: Martial Souls, Soul Spirits and Slot Order

A first-week route for Soul Chapter: choose a martial soul, fit three soul spirits, order your skill slots and know when the dodge build is the wrong pick.

4 min read
Beginner Stickman Heroes

Stickman Heroes Beginner's Guide: Classes, Elements and Gear Rules

Stickman Heroes' class jobs, the partner element split, and the gear and rune rules that make enhancement free to move and synthesis strict.

4 min read
Beginner Time Grocery

Time Grocery Beginner's Guide: Talents, Vehicles and Store Levels

Time Grocery's four talent tracks, the two-card referral rule, and why a new shop needs level 50 plus two floors before a strong manager moves in.

5 min read
Beginner Tomorrow Squad

Tomorrow Squad Beginner's Guide: Roles, Talents and Summon Builds

A Tomorrow Squad starting plan: pick a hero by map, read the three roles, and turn Dr. J's turrets into a summon build that covers the whole team.

4 min read
Tips Banana Guava

Banana Guava: English Version and How to Play

Banana Guava has no English client. What the store actually sells, which regions can install it, how the merge loop works, and where the paid pressure sits.

5 min read
Beginner Bonk Bonk Tribe

Bonk Bonk Tribe Beginner's Guide: Survive the Ice Era First

How to open Bonk Bonk Tribe: push eras instead of side systems, keep a resource reserve, and prepare for Conquest Mode mini-bosses properly.

4 min read
Beginner Cell Survivor

Cell Survivor Beginner's Guide: Gold, Gems and Damage Priority

A first-week Cell Survivor route: how the segmented virus dragon takes damage, where gold should go first, and why gems belong in 10-pulls only.

5 min read
Beginner Evo Defense

Evo Defense: Merge TD Beginner's Guide: Summon vs Merge

How a three-minute Evo Defense run works: fill the board before merging, treat 2-in-1 as a reroll, and upgrade account systems in the right order.

5 min read
Beginner Fish Kingdoms

Fish Kingdoms Beginner's Guide: Chests, Summons and Lineups

A Fish Kingdoms beginner route: which chests and summons to take early, how faction cores shape a lineup, and what to ignore in a stale global build.

5 min read
Beginner Gladiator Raising

Gladiator Raising Beginner's Guide: One Fighter, One Gear Line

How Gladiator Raising works, why you should pour everything into a single fighter, and what to know before installing a Korean-only build.

4 min read
Beginner Haunted Dorm

Haunted Dorm Beginner's Guide: Best Room, Bed and Door Order

A first-run route for Haunted Dorm: how the bed-door loop works, which room to pick, when to build turrets, and the three mistakes that end most runs.

5 min read
Beginner Knock Knock

Knock Knock: Room Defense Beginner's Guide: Door vs Bed

A five-minute run plan for Knock Knock: Room Defense: when to upgrade the door, bed, or hero, how to spend stamina, and the first Room Research picks.

5 min read
Beginner Legend of Elements

Legend of Elements Beginner's Guide: First 7 Days

A seven-day route for Legend of Elements: pick a class you can live with, fix one upgrade bottleneck, bank pulls for the 100-pull SSR pity, and time the garden.

5 min read
Beginner Legend of Mushroom

Legend of Mushroom Beginner's Guide: Your First 15 Days

How to use the 15-day new-server carnival, why one class should get every resource, and which rewards to keep instead of spending on draws.

5 min read
Beginner Lootborn Warriors

Lootborn Warriors Beginner's Guide: Build One Hero, Reroll the Rest

A loot filter for Lootborn Warriors: choose a hero by job, keep drops that fit one build, and stop buying random items before your slots are stable.

5 min read
Beginner Monster Loop

Monster Loop: Beast God Reincarnation Beginner's Guide (JP)

Monster Loop: Beast God Reincarnation is Japan-only. How the free-pull loop, beast-god heroes, awakening and city systems work, and whether to start.

4 min read
Beginner My Garden Tale

My Garden Tale Beginner's Guide: Grow for Orders, Not for Looks

A gardening plan for My Garden Tale: plant against the order board, stagger growth cycles, and unlock plots before spending on decoration.

4 min read
Beginner Nobody's Adventure

Nobody's Adventure Chop-Chop Beginner's Guide: First 7 Days

A first-week route for Nobody's Adventure Chop-Chop: the chop-reincarnate-equip loop, what to upgrade first, and when to stop pushing PvP in week one.

5 min read
Beginner Pocket Beast Defense

Pocket Beast Defense Beginner's Guide: Backpack Layout That Works

A first-run layout plan for Pocket Beast Defense: how to shop between waves, fit weapons into the small backpack grid, merge pairs, and place gloves.

5 min read
Tips Pocket Beast Defense

How to Play Pocket Beast Defense on TikTok (No Download)

How Pocket Beast Defense works as a TikTok Mini: finding the game without a download, what progress you can keep, and why no App Store build exists.

5 min read
Beginner Three Kingdoms: Battle

Three Kingdoms: Battle for the World Beginner's Guide

The first 72 hours of Three Kingdoms: Battle for the World: claim land in a line, pace the city, use the 20-pull orange guarantee, and join an alliance early.

5 min read
Beginner Trading Legend

Trading Legend Beginner's Guide: Cash Flow Before Prestige

How to open Trading Legend in Bianliang: build steady cash flow, hire staff for throughput, and only open trade routes once the shops can support them.

4 min read
Beginner Whiteout Survival

Whiteout Survival Beginner's Guide: Furnace First, Everything Else Later

A first-week plan for Whiteout Survival: why the furnace sets your ceiling, how to keep heat and survivors working, and when troops and heroes are worth the resources.

5 min read
Beginner Wild Water World

Wild Water World Beginner's Guide: Build the Raft Before You Explore

An opening plan for Wild Water World: secure water and food, treat diving as a capacity test, and expand the raft only when production keeps up.

4 min read
Beginner Zhao Yun and A Dou

Zhao Yun and A Dou Beginner's Guide: Merge, Summon, Hold the Line

A first-week route for Zhao Yun and A Dou: bun recruiting, grid placement, same-level merging, hero fragments and when to fire your active skills.

5 min read